#version 400
out vec4 sk_FragColor;
uniform vec4 colorGreen;
uniform vec4 colorRed;
vec4 main() {
    int _tmpSwitchValue1 = int(colorGreen.y), _tmpSwitchFallthrough0 = 0;
    for (int _tmpSwitchLoop2 = 0; _tmpSwitchLoop2 < 1; _tmpSwitchLoop2++) {
        return colorGreen;
    }
}
