
out vec4 sk_FragColor;
uniform vec4 colorGreen;
uniform vec4 colorRed;
struct InnerLUT {
    vec3 values;
};
struct OuterLUT {
    InnerLUT inner[3];
};
struct Root {
    int valueAtRoot;
    OuterLUT outer[3];
};
vec4 main() {
    Root data;
    data.valueAtRoot = 1234;
    vec3 values = vec3(0.0);
    for (int i = 0;i < 3; ++i) {
        for (int j = 0;j < 3; ++j) {
            values += vec3(1.0, 10.0, 100.0);
            for (int k = 0;k < 3; ++k) {
                data.outer[i].inner[j].values[k] = values[k];
            }
        }
    }
    bool ok = ((((((((data.valueAtRoot == 1234 && data.outer[0].inner[0].values == vec3(1.0, 10.0, 100.0)) && data.outer[0].inner[1].values == vec3(2.0, 20.0, 200.0)) && data.outer[0].inner[2].values == vec3(3.0, 30.0, 300.0)) && data.outer[1].inner[0].values == vec3(4.0, 40.0, 400.0)) && data.outer[1].inner[1].values == vec3(5.0, 50.0, 500.0)) && data.outer[1].inner[2].values == vec3(6.0, 60.0, 600.0)) && data.outer[2].inner[0].values == vec3(7.0, 70.0, 700.0)) && data.outer[2].inner[1].values == vec3(8.0, 80.0, 800.0)) && data.outer[2].inner[2].values == vec3(9.0, 90.0, 900.0);
    return ok ? colorGreen : colorRed;
}
